The game was modeled after a PBM game that seems to work really well. When I designed the game I didn't want a game that had a progression like a standard rpg where you get experience and rewards to upgrade your wrestler. I have played those types of games and I thought they can get rather boring just having to fight all the time to get better stats. It seems with some sort of progression there isn't much skill involved. I was hoping this game you would have learn to pick the best moves which would make the game more of a thinking game.
People have suggested things similar to what you have suggested like move boosters you could obtain and add to your finishers or certain moves you would pick.
I thought this would change the original idea of the game but I do see popularity for a more simulator/rpg type wrestling game with more character progression. I have many ideas for a different game like that. I would have different game servers one with the current game style and another with a simulator game style. You could choose to play on either one or both. But I have to finish this game first before I decide whether I go that route.
Thank you for your interest in motm.